![]() ![]() just remember that if you cast your punishments spells before it attacks, it will be a lot easier. From level 11 on, you can also solo a level 13 Lousy Pig Shepherd.Instead of using the Dakn staff, you could use Wa Wabbit Staff.+6~15 str each (and if you are lucky +30) Solo Wild Sunflower to get easy xp once Sacrier's Foot can be done 2x a turn.īelow is a suggested set for this build :.You probably can't dodge lock a regular Tofu because they die too fast. Dodge-locking Black Tofus and Tofukazas in the Tofu Dungeon is great sport in your late teens and can be done solo. With a few levels of Attraction, tofus are mostly just fun. This has to be obsolete with the Sac revamp.If you do fight tofus, try and stay at least 8 squares away from them so they move up and can't move away, next turn, you can easily kill them.You have lots of HP, make use of it, take some hits to lure them in. NOTE: this only applies to people that don't know how to move away once in a while.They are deadly for strength sacriers who depend on close combat( Sacrier's Foot). Don't ever fight tofus at any level unless you have a high ranged buddy fighting wih you.Now you have to take your decisions, to play with parties, boost party spells (Life transfer, Attraction ect.), to play alone put your forced punishment at lvl 5) Now you should take on partys of Evil Danelions in Astrub forest, or Boars, although this can easily be done much earlier. Now train on Low Level groups of Boars until you are around level 15~20. When you reach level 11, you should have level 5 Sacrier's Foot and you should level Forced Punishment. At level 3 you can pretty much kill Gobballs, get Young Adventurer Set as this adds to Strength, Wisdom and HP quite well. Since you are about level 3 or so, add all your characteristic points on to vitality and all your spell points on Sacrier's Foot. If you choose not to train on Incarnam then train on white/black Gobballs until you are at least level 3. If you do, choose to train on the lower level monsters until you're at least level 5 or when you are bored. When you begin the game you may want to go to Incarnam as it is good experience for the first few levels. Do NOT add your characteristic points on Strength, up it with equipment rings and things like that, remember, put your characteristic points only into Vitality, and you will be able to kill everything a lot more easily. Increases damage that allies can deal when they take damage themselves.As an Attack/Vitality-based Sacrier you count on Sacrier's Foot and Forced Punishment. ![]() Because Sacriers suffer from a -10% penalty when using a weapon, players will often equip a weapon only for the stat bonus it gives. ![]() Most players will put all characteristic points into Vitality and then adjust other characteristics via Equipment and Characteristic Scrolls. The importance of high vitality for a Sacrier cannot be stressed strongly enough.ĭiverting any points away from Vitality is not recommended because, once again, Vitality is so important to a Sacrier. This class is defined by its ability to take huge amounts of damage - from both monsters and teammates - and benefit from it. Vitality is absolutely vital to a Sacrier. ![]() Sacrier's Class Set is the Bloodless Set. Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles. As protectors, they are extremely tough and take blows for their allies. ![]()
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